Interfaces people can use on their worst day

Research that answers real questions, flows built around one decision per screen, and a design system your engineers can actually ship.

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★★★★★5.0 · 60+ reviews on Clutch

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Overview

Designed for people in a hurry

Why it matters

Software gets used by tired people in a hurry. That is the bar: not whether the interface photographs well, but whether someone can finish the task on their fourth interruption of the morning.

How we do it

We research to settle the arguments that block decisions, design the flows one question at a time, and build the component system — tokens, states, motion — so that the tenth feature looks like it was always part of the plan. Then we stay through the build.

Why choose us

Senior designers from the first call to the last hand-off, working in your Figma and your stand-ups rather than presenting at them. Engineers are in the room while we design, so what we hand over is something your team can ship — not a prototype that has to be redesigned in code.

Our experience

Sixty-plus products across fintech, AI and developer tools since 2017. Orbit cut onboarding drop-off by 41% and more than doubled accounts funded in week one; Fold’s App Store rating rose from 3.8 to 4.7.

What changes

Numbers from real projects

41%

less onboarding drop-off on a fintech app

2.3×

more accounts funded in the first week

4.8

App Store rating after a redesign, up from 3.9

What's included

Everything in product design

UX research

Interviews, funnel analytics and usability tests — enough to decide, not enough to stall.

Information architecture

Navigation, hierarchy and the naming people actually understand.

UI design

Web and native screens, accessible by default, in light and dark where it matters.

Design systems

Tokens, components, states and documentation, shipped to code.

Prototyping

Clickable flows tested with real users before a line of production code.

Design engineering

We pair with your engineers or build the front end ourselves.

How it runs

Four phases, one team

  1. Step #1

    Discovery

    2 weeks

    Interviews, analytics and an audit of what exists. One page of agreed problems.

  2. Step #2

    Design

    4–8 weeks

    Flows, screens and prototypes, reviewed in weekly working sessions.

  3. Step #3

    System

    2 weeks

    Components, tokens and motion rules handed to the teams that will use them.

  4. Step #4

    Ship

    1–2 weeks

    QA, pairing with engineering and instrumentation on the flows we changed.

Verified reviews

What our clients say

5.0 ★★★★★ 60+ reviews on Clutch
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