Kite's launch site turned a quiet beta into a 12,000-person waitlist
Working with them was a great experience. The site does the selling so our engineers can stay heads-down.


Interface motion with real rules, hero animation, 3D and product video — for the moments where showing beats describing.
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What we fix
Things move because the template moved. None of it helps anyone understand the product.
60fpson the hardware your users actually ownOne transition takes 600ms, the next 120ms, and the product feels unfinished.
120kbtypical weight for a hero animationA 12MB video above the fold that most visitors never watch.
1motion spec the engineers can build fromThe thing you sell is hard to explain in a sentence, and the site tries anyway.
4×reuse across site, product and socialOverview
Motion is the easiest thing to add and the hardest thing to justify. Every animation we ship has to explain, guide or delight — and delight only in the rare moments where it will not wear out.
We design the motion language as a system: durations, easings, what moves and why, documented and handed over as Lottie or GSAP. When the idea needs to be seen rather than read, we build it — hero animation, 3D scenes, shaders, product video.
Our motion designers work alongside the product and brand teams from day one, so animation is part of the design rather than a layer added at the end. Everything ships as production-ready Lottie or GSAP with a written spec, and every animation has to pass the same three questions before it is built.
Motion systems, launch films and 3D scenes for products like Orbit, Fold and Kite — shipped inside the product, not left in a showreel. The same rules run through all of it: 120 ms for feedback, longer only when the motion is explaining something.
What changes
time on product pages after a motion explainer
more wallets connected with animated onboarding
the bar every scene has to hold
Need motion that explains rather than decorates? We can help.
Book a callWhat's included
Transitions, state feedback and micro-interactions, specified and built.
Durations, easings and rules, so every team animates the same way.
Real-time WebGL scenes and rendered 3D for heroes and product explainers.
Scripted, edited and colour-graded showreels and explainers.
A drawing language that flexes across the brand.
Social cuts, Product Hunt assets and everything launch day needs.
How it runs
Our cases
Working with them was a great experience. The site does the selling so our engineers can stay heads-down.


They tailor their solutions to our specific needs and goals. The onboarding redesign paid for itself within a quarter.



Verified reviews
OrbitThey tailor their solutions to our specific needs and goals.
Marlow & Co.They organized their work and internal management was outstanding.
KiteWorking with them was a great experience. It's the site our investors forward.
VerdantMeticulous attention to detail and creative problem-solving from the first workshop.
NorthwindThe rare agency that cares as much about the handoff as the pitch.


+YouTell us where you are and where you want to be. We'll come back within a day with how we'd get you there.